![]() ![]() I have also checked to see if my GPU drivers were causing any interference but have determined that it is not. I can also replicate this issue in the editor by switching the Quality setting's Vsync to Every Second V Blank. ![]() Any help would be appreciated!Įdit: I have found that running on the default build's ultra-medium settings causes the movements to be too fast, while low-very low cause them to be too slow. ![]() This tutorial has been my first time using Unity, so I'm kind of at a roadblock. I'm guessing their movement speed is tied to the refresh rate or framerate, but it shouldn't be as ltaTime is incorporated in their scripts and it runs as expected in the Unity Editor. In chapter 16 Build, Run, Distribute after having completed it and testing the finished build, my player character and enemy characters are moving way too fast. ![]()
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